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Stanford Quads
Square Dance Club
Some Square Dance Jargon
by Bill van Melle, November 13, 1994
Square dancers have almost as many jargon terms as people in a technical
field. Here are a few that come to mind, so you don't feel left out. This list
does not include the names of the calls themselves, just vocabulary used for
talking about calls, formations, or square dancing in general. Don't worry if
you don't comprehend them all right now--you will by the end of the class. We
recommend you keep this list around for a rereading at a later date.
- call
- 1. A set of moves that you do when the caller calls its
name. Most are made up of simpler calls.
- 2. A series of calls{1} that
traditionally starts and ends with "bow to your partner, bow to your
corner".
- sequence
- A series of calls{1} that begins and ends with the
dancers at home.
- patter call
- A call{2} that is spoken or chanted rather than
sung, but is usually done to background music. Also called a hash call. You wind
up with your original partner each time you promenade home.
- singing call
- A call{2} that consists of a song (any song with a
good beat will do, and it depends mostly on the caller's taste) with some of the
lyrics replaced by square dance calls. The typical singing call has 7 sequences,
in the pattern ABBABBA; at the end of the B sequences, you usually wind up with
your (new) corner for the promenade home.
- zero
- A call{1} that leaves you in the same place at the end of
the call as you started. Examples: Grand Square, Teacup Chain, Eight Chain
Thru.
- cuing
- Directions the caller sometimes gives after a call that he
or she thinks some dancers may have trouble with, giving the definition of the
call ("Right and Left Thru--Right Pull By, then a Courtesy Turn") or
filling in who does what, given your current formation ("Flutterwheel--Men
are in the lead"). A careful caller will mumble, so you don't think this is
another call.
- sight calling
- Calling ad lib and then trying to untangle the
square on the fly, rather like unscrambling a Rubik's cube.
- sight square
- The square a sight caller watches to see the effect
of the calls. Also called pilot square.
- break down
- What a square has done when so few dancers know where
they're supposed to be that everyone is hopelessly lost.
- tip
- The time you spend dancing in one square without a
break. Typically this consists of a patter call and a singing call. Origin
obscure.
- level or program
- A list of calls, including all the levels below
it. The levels are: Basic, Mainstream, Plus, Advanced (A1-A2), and Challenge
(C1-C4). The Quads club level is Plus.
- floor level
- The level at which most or all of the tips of a
dance are called.
- star tip
- A tip that is at a more advanced level than the floor
level. The name comes from the fact that these tips are marked with an asterisk
at dances where there is a written list of tips.
- hoedown
- A large gathering held to square dance.
- one-night stand
- A party where people who are assumed to know
nothing about square dancing learn just enough calls to dance for one night.
- workshop
- A class for people who already know one level to learn
the next level, or to gain more skill at their current level.
- angel
- A dancer participating in a class who already
knows how to dance the level being taught.
- dark
- Not meeting. Said of a night that a club would ordinarily
meet, but this time doesn't.
- book
- To schedule a tip in which you are committed to dancing
with a particular partner or particular couple(s). When you book an entire square it is sometimes called stacking. Booking many tips in advance, or stacking squares, is generally frowned upon, although there are a few circumstances where it is approved, such as to help dancers brand new to the level.
- checkerboard
- To arrange that alternating squares (in a
checkerboard pattern) dance with the head and side designations reversed, so as
to provide more effective dancing space in a crowded hall.
- couple
- Two side-by-side dancers facing the same direction.
- beau
- The left-side dancer of a couple.
- belle
- The right-side dancer of a couple.
- gent
- A dancer who is in the beau position when squared up, even
if she happens to be female. Also called man, gentleman or boy.
- lady
- A dancer who is in the belle position when squared up, even
if he happens to be male. Also called gal or girl. Note that beau and
belle designate the people in certain positions in a formation, and
change from one call to the next, while the gent and lady
designations are fixed for a whole tip, independent of positioning.
- normal couple
- A couple with a gent standing to the left of a
lady.
- half-sashayed couple
- A couple with a lady standing to the left
of a gent.
- tandem
- Two dancers facing the same direction, one in front of
the other.
- leader, trailer
- In any 1x2 setup (e.g., a tandem, facing
dancers, etc.), the dancers facing out of the setup are leaders, those
facing in are trailers.
- sex-linked call
- A call that is performed differently by gents
and ladies, regardless of position. There aren't nearly as many of these as some
people think. Examples: Allemande Left, Star Thru, Slide
Thru, Swing Your Partner.
- concept
- A call that doesn't by itself specify any action to
take, but modifies the action of another call. There are no concepts at Plus;
the first one at Advanced is As Couples Call, which means to
perform Call with each couple acting as one dancer.
- arky
- 1. Dancing as a gent if you're female or a lady if you're
male. Origin obscure.
- 2. A concept used at the Challenge level: all the
beaus dance the specified call as if they were gents, while the belles dance as
if they were ladies.
- 1&3, 2&4
- Alternative designation for heads and
sides, respectively. The couples in a square are numbered from 1 to 4 in
promenade direction around the square (i.e., counter-clockwise as viewed from
above), with #1 being the couple with their backs to the caller.
- styling
- Anything about the way you do a call that is not
mentioned in the definition. Usually the definition tells you how to get there,
while styling tells you how to do it smoothly. Some calls have a standard
styling that everyone has to know and is always correct, plus alternate
stylings, or frills, that you can add for fun.
- frill
- A fancy move that is added to or substituted for the
standard way of doing a call that has the same effect but is more fun. Frills
that involve other dancers usually have some built-in signal so that you only do
it if both dancers are ready and both know the particular frill. John doesn't
teach these, and we generally refrain from doing frills during at least the
early stages of a class so that you can concentrate on the calls. But if you
notice amusing frills during the Plus tips at the end of the evening that you'd
like to learn, just ask someone (but please, don't use them on class members who
haven't learned them).
- sound effect
- Something the dancers yell back, ideally in unison,
in response to a call. Examples: Slide Thru--"Whoosh!"
Spin the Top--"Spin the Top?" Triple
Scoot--"Rooty-toot-toot!"
- phantom
- An imaginary dancer. They come in handy when you're
desperate to dance and have fewer than 8 people, but they need a lot of help to
execute the calls. At Challenge levels, callers deliberately add phantoms to the
square to make things more interesting.
- APD
- All Position Dancing. In many clubs, calls are only called
from certain standard positions. For example, the caller keeps the gent on the
lady's left most or all of the time. So if you are a man, you will always turn
to your right during Square Thru, which means you don't have to
think as hard about where to go next. Other calls also have standard positions,
and so most people only learn how to do half (or less) of the call. Some people
think this makes it easier to learn, though to others of us it means you're only
learning a lot of special cases, and you're developing bad habits that will
plague you if you ever choose to dance a level higher than Plus. With APD, a
couple may have the lady on the gent's left, or may consist of two gents or two
ladies; any arrangement of sexes is a legal starting position for a call (except
for some sex-linked calls, of course). All Advanced and Challenge dancers are
required to know APD, but it is optional at Mainstream and Plus--an option the
Stanford Quads exercises.
- DBD
- Dancing By Definition. This requires that dancers remember
how each call is defined rather than what usually works. For example, Swing
Thru is defined as Half by the Right if you can followed by Half by the Left
if you can. In a non-DBD club, Swing Thru would probably be called only from a
right-handed wave, and you could get away with thinking that you trade with the
adjacent dancer, and then the centers trade. However, that is not the definition
of the call, and it won't work from a left-handed wave. APD is a special case of
DBD, but most people use the terms interchangeably.
Last updated Wednesday 8 August 2007
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